PS: Static Collider means a GameObject without a Rigidbody. So the only way to get concave collisions on a physics-enabled object now is to use Compound Colliders. I attached a prefab with an object set up in that way: CompoundColliderTest.zip Primitive colliders are basic colliders or, in other words, we can say that these colliders are the earliest of their kind. compound collider unity. Supported by 100,000+ forum members. アプリケーション. 最终运行效果可以看到,容器成为一个组合碰撞器,而不是一个个单独的BoxCollider而散开。. Stack Exchange network consists of 180 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, … When you create a compound collider like this, you should only use one Rigidbody component, placed on … If however you wish to keep the trigger colliders and make them collide only with specific kind of objects, you can add a second set of colliders that are not triggers and use layers to differentiate which objects can collide with them and which ones pass through. Scottish perspective on news, sport, business, lifestyle, food and drink and more, from Scotland's national newspaper, The Scotsman.
Unity Unity Unity This allows you to … - You can now drag items directly into/between locker slots without having to swap sets first. The Composite Collider 2D uses the vertices (geometry) from any of these Colliders, and merges them together into new geometry controlled by the Composite Collider 2D itself. (I previsouly turned on Support Houdini Box Type and Sphere Type in the Plugin Settings in Unity) However, in Unity, the collider seems to appear as a white box. When creating a new game object in the Unity editor, we can add new components either in the top menu or in the Inspector, after selecting the related object. Colliders are located under the Physics tab. The basics ones are Box, Sphere and Capsule collider components. The Box Collider defines a cube area where collisions will be detected.